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LondoN eXtream

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  • Rang
    Membrul Lunii
  • Dată Naștere 02.06.1979

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  1. LondoN eXtream

    Salut și bine ai venit la noi!
  2. LondoN eXtream

    DESCRIERE Acest plugin face ca atunci când tastați /vmenu să apară un meniu cu diverse arme și puteri. DESCĂRCARE #pragma semicolon 1 #include <amxmodx> #include <amxmisc> #include <cstrike> #include <engine> #include <fun> #include <hamsandwich> #include <fakemeta> #include <vault> #define ADMIN_BBVIP ADMIN_IMMUNITY // Define the Plugin Version new const VERSION[] = { "1.0" }; // PREFIX new const PREFIX[] = { "!g[ BB.NumeServer.Ro ]!n" }; new const g_szKnifeBModel[] = "models/cutit_nebun.mdl"; new const g_szKnifeWModel[] = "models/cutit_nebun2.mdl"; new const g_szAk47Model[] = "models/dragonu_ak_47.mdl"; new const g_szDeagleModel[] = "models/deagleu.mdl"; new VipUsed[33]; new HasSpeed; new bool:g_bHasKnifeB[33]; new bool:g_bHasKnifeW[33]; new bool:g_bHasAk47[33]; new bool:g_bHasDeagle[33]; new Float:fast_speed = 400.0; new Float:normal_speed = 250.0; //new g_pVisiblity; new mpd,/* mkb,*/ mhb; new maxplayers; public plugin_init() { register_plugin("BaseBuilder: VIP Menu", VERSION, "anti-talent"); RegisterHam(Ham_Spawn, "player", "FwdHamSpawn_Post", 1); RegisterHam(Ham_Item_PreFrame, "player", "FwdPreFrame_Post", 1); RegisterHam(Ham_TakeDamage, "player", "FwdPlayerDamage"); //RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1); register_event("CurWeapon","event_curweapon","be","1=1"); register_clcmd("say vmenu", "cmdVmenu"); register_clcmd("say /vmenu", "cmdVmenu"); register_clcmd("say_team vmenu", "cmdVmenu"); register_clcmd("say_team /vmenu", "cmdVmenu"); register_clcmd("say /sagasgasf", "cmdBuyvip"); register_clcmd("say sagasgas", "cmdBuyvip"); register_clcmd("say_team sagasgafs", "cmdBuyvip"); register_clcmd("say_team /sagasfgsa", "cmdBuyvip"); register_clcmd("say /safasgas", "cmdPreturi"); register_clcmd("say_team /gassae", "cmdPreturi"); //g_pVisiblity = register_cvar( "km_invis", "200" ); // 255 = clearly visible set_task(480.0, "kmodmsg", 0, _, _, "b"); mpd = register_cvar("money_per_damage","3"); //mkb = register_cvar("money_kill_bonus","200"); mhb = register_cvar("money_hs_bonus","500"); register_event("Damage","Damage","b"); maxplayers = get_maxplayers(); // Ham TakeDamage register_forward( FM_CmdStart, "fw_CmdStart" ); //RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1); } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint); if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if (get_user_flags(attacker) & ADMIN_IMMUNITY) { new money = read_data(2) * get_pcvar_num(mpd); if(hitpoint==1) money += get_pcvar_num(mhb); cs_set_user_money(attacker,cs_get_user_money(attacker) + money); } } public FwdPlayerDamage(victim, inflictor, attacker, Float:damage, damagebits) { if(inflictor == attacker && attacker != victim && g_bHasKnifeB[ attacker ] && is_user_alive(attacker) && get_user_weapon(attacker) == CSW_KNIFE ) { SetHamParamFloat(4, damage * 3.0); } if(inflictor == attacker && attacker != victim && g_bHasAk47[ attacker ] && is_user_alive(attacker) && get_user_weapon(attacker) == CSW_AK47 ) { SetHamParamFloat(4, damage * 3.0); } if(inflictor == attacker && attacker != victim && g_bHasDeagle[ attacker ] && is_user_alive(attacker) && get_user_weapon(attacker) == CSW_DEAGLE ) { SetHamParamFloat(4, damage * 4.0); } } public plugin_precache() { precache_model(g_szKnifeBModel); precache_model(g_szAk47Model); precache_model(g_szKnifeWModel); precache_model(g_szDeagleModel); } public event_curweapon(id) { if(g_bHasKnifeB[id] && read_data(2) == CSW_KNIFE) { set_pev(id, pev_viewmodel2, g_szKnifeBModel); set_user_gravity(id, 0.5); } if(g_bHasAk47[id] && read_data(2) == CSW_AK47) { set_pev(id, pev_viewmodel2, g_szAk47Model); } if(g_bHasDeagle[id] && read_data(2) == CSW_DEAGLE) { set_pev(id, pev_viewmodel2, g_szDeagleModel); } } public FwdPreFrame_Post(id) { if(!is_user_alive(id)) { return PLUGIN_HANDLED; } if(!HasSpeed) { return PLUGIN_HANDLED; } else if(HasSpeed) { set_user_maxspeed(id, fast_speed); } return PLUGIN_HANDLED; } public FwdHamSpawn_Post(id) { if (!is_user_alive(id)) return PLUGIN_CONTINUE; HasSpeed = false; VipUsed[id] = false; g_bHasKnifeB[id] = false; g_bHasKnifeW[id] = false; g_bHasAk47[id] = false; g_bHasDeagle[id] = false; set_user_maxspeed(id, normal_speed); set_user_rendering( id, _, 0, 0, 0, _, 0 ); return PLUGIN_CONTINUE; } public cmdVmenu(id) { if(!(get_user_flags(id) & ADMIN_BBVIP)) { client_printc(id, "%s Doar !gVIPurile !tau acces la !gMeniul de vip", PREFIX); return PLUGIN_HANDLED; } if(VipUsed[id]) { client_printc(id, "%s Ti-ai luat deja ceva din !gMeniul de VIP!n in aceasta runda. !tAsteapta pana runda viitoare sa iti mai iei inca un item", PREFIX); return PLUGIN_HANDLED; } switch(cs_get_user_team(id)) { case CS_TEAM_T: VipTMenu(id); case CS_TEAM_CT: VipCTMenu(id); } return PLUGIN_HANDLED; } public VipCTMenu(id) { new menu = menu_create("\yMeniu De ViP:^n\r", "VipCTMenu_handler"); menu_additem(menu, "\w+150HP si +100Armor", "1", 0); menu_additem(menu, "\wViteza", "2", 0); menu_additem(menu, "\wM249 si Deagle", "3", 0); menu_additem(menu, "\wRevive", "4", 0); menu_additem(menu, "\wSG550", "5", 0); menu_additem(menu, "\wG3SG1", "6", 0); menu_additem(menu, "\wAK 47 Auriu", "7", 0); menu_additem(menu, "\wDeagle Nebun", "8", 0); menu_additem(menu, "\wAWP cu 600 dmg", "9", 0); menu_display(id, menu); } public VipCTMenu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { set_user_health(id, get_user_health(id) + 150); set_user_armor(id, get_user_armor(id) + 100); VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit !g150HP!n si !g100Armor!n", PREFIX); } case 2: { VipUsed[id] = true; HasSpeed = true; set_user_maxspeed(id, fast_speed); client_printc(id, "%s Tocmai ai primit !gViteza", PREFIX); } case 3: { give_item(id, "weapon_m249"); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_M249, 200); cs_set_user_bpammo(id, CSW_DEAGLE, 100); VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit un !gM249!n si un !gDeagle!n", PREFIX); } case 4: { ExecuteHamB(Ham_CS_RoundRespawn, id); VipUsed[id] = true; client_printc(id, "%s Ai fost !gReinviat", PREFIX); } case 5: { give_item(id, "weapon_sg550"); cs_set_user_bpammo(id, CSW_SG550, 200); VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit un !gSG550", PREFIX); } case 6: { give_item(id, "weapon_g3sg1"); cs_set_user_bpammo(id, CSW_G3SG1, 200); VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit un !gG3SG1", PREFIX); } case 7: { give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 200); set_pev(id, pev_viewmodel2, "models/dragonu_ak_47.mdl"); g_bHasAk47[id] = true; VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit un !gAK-47 Auriu", PREFIX); } case 8: { give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 200); set_pev(id, pev_viewmodel2, "models/deagleu.mdl"); g_bHasDeagle[id] = true; VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit un !gDeagle Nebun", PREFIX); } case 9: { give_item(id, "weapon_awp"); cs_set_user_bpammo(id, CSW_AWP, 200); VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit un !gAWP", PREFIX); } } menu_destroy(menu); return PLUGIN_HANDLED; } public VipTMenu(id) { new menu = menu_create("\yMeniu De ViP:^n\r", "VipTMenu_handler"); menu_additem(menu, "\wViteza", "1", 0); menu_additem(menu, "\w+5000Hp si +5000Armor", "2", 0); menu_additem(menu, "\wCutit Nebun 1", "3", 0); menu_additem(menu, "\wCutit Nebun 2", "4", 0); menu_display(id, menu); } public VipTMenu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { VipUsed[id] = true; HasSpeed = true; set_user_maxspeed(id, fast_speed); client_printc(id, "%s Tocmai ai primit !gViteza", PREFIX); } case 2: { set_user_health(id, get_user_health(id) + 5000); set_user_armor(id, get_user_armor(id) + 5000); VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit !g5000 HP!n si !g5000 Armura!n", PREFIX); } case 3: { set_user_health(id, get_user_health(id) + 2000); set_user_armor(id, get_user_armor(id) + 2000); set_user_maxspeed(id, fast_speed); HasSpeed = true; set_pev(id, pev_viewmodel2, "models/cutit_nebun.mdl"); g_bHasKnifeB[id] = true; VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit !tViata !nsi un !gCutit Nebun", PREFIX); } case 4: { set_user_health(id, get_user_health(id) + 2500); set_user_armor(id, get_user_armor(id) + 2500); set_user_maxspeed(id, fast_speed); HasSpeed = true; set_pev(id, pev_viewmodel2, "models/cutit_nebun2.mdl"); g_bHasKnifeW[id] = true; set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 125); VipUsed[id] = true; client_printc(id, "%s Tocmai ai primit !tViata !nsi un !gCutit Nebun", PREFIX); } } menu_destroy(menu); return PLUGIN_HANDLED; } public cmdBuyvip(id) { show_motd(id, "vip.txt", "VIP"); } public PrintText(id) { client_print(id, print_chat, "!t[BB.GoDpLaY.Ro] !gPentru a cumpara !tVIP !gadauga id-ul !gKinderbueno_cs ."); } public cmdPreturi(id) { show_motd(id, "preturi.txt", "PRETURI"); client_printc(id, "!t[BB.GoDpLaY.Ro] !tPentru a vedea beneficiile !gVIP-ului !ntasteaza in chat !t/privilegii ."); } // Colour Chat stock client_printc(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^x04"); // Green Color replace_all(msg, 190, "!n", "^x01"); // Default Color replace_all(msg, 190, "!t", "^x03"); // Team Color if (id) players[0] = id; else get_players(players, count, "ch"); for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } }
  3. LondoN eXtream

    DESCRIERE Aceste clase de zombie sunt prentru modul base builder. Conține 7 clase. DESCĂRCARE #include <amxmodx> #include <basebuilder> #include <hamsandwich> #include <fun> #include <cstrike> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Scheleton" } new const zclass1_info[] = { "=Echilibrat=" } new const zclass1_model[] = { "v_schelete" } new const zclass1_clawmodel[] = { "v_m_schelete" } const zclass1_health = 9000 const zclass1_speed = 260 const Float:zclass1_gravity = 1.0 const zclass1_adminflags = ADMIN_ALL // Fast Zombie Attributes new const zclass2_name[] = { "Asistenta Zombie" } new const zclass2_info[] = { "HP-- SP++" } new const zclass2_model[] = { "nurse" } new const zclass2_clawmodel[] = { "nurse_knife" } const zclass2_health = 6500 const zclass2_speed = 328 const Float:zclass2_gravity = 1.0 const zclass2_adminflags = ADMIN_ALL // Jumper Zombie Attributes new const zclass3_name[] = { "Moartea" } new const zclass3_info[] = { "HP- GR+" } new const zclass3_model[] = { "v_sat" } new const zclass3_clawmodel[] = { "v_m_sat" } const zclass3_health = 7200 const zclass3_speed = 285 const Float:zclass3_gravity = 0.5 const zclass3_adminflags = ADMIN_ALL // Alien Dog Zombie Attributes new const zclass4_name[] = { "Caine Extraterestru" } new const zclass4_info[] = { "HP-- GR++ SP++" } new const zclass4_model[] = { "dog" } new const zclass4_clawmodel[] = { "dogg" } const zclass4_health = 4200 const zclass4_speed = 390 const Float:zclass4_gravity = 0.3 const zclass4_adminflags = ADMIN_ALL // Tanker Zombie Attributes new const zclass5_name[] = { "Razboinic de Gheata" } new const zclass5_info[] = { "HP++ SP-" } new const zclass5_model[] = { "v_frost" } new const zclass5_clawmodel[] = { "v_m_frost" } const zclass5_health = 11500 const zclass5_speed = 210 const Float:zclass5_gravity = 1.0 const zclass5_adminflags = ADMIN_ALL #define TANK_ARMOR 200 // Cioara Zombie Attributes new const zclass6_name[] = { "Dragon Zburator" } new const zclass6_info[] = { "HP--- SP+ GR +++" } new const zclass6_model[] = { "v_dragon" } new const zclass6_clawmodel[] = { "v_m_dragon" } const zclass6_health = 3000 const zclass6_speed = 390 const Float:zclass6_gravity = 0.155 const zclass6_adminflags = ADMIN_MAP // Vip Zombie Attributes new const zclass7_name[] = { "Zombie Distrugator" } new const zclass7_info[] = { "HP+++ SP++ GR+" } new const zclass7_model[] = { "new_viaipi" } new const zclass7_clawmodel[] = { "n_m_vip" } const zclass7_health = 13000 const zclass7_speed = 328 const Float:zclass7_gravity = 0.4 const zclass7_adminflags = ADMIN_IMMUNITY /*============================================================================*/ new g_zclass_tanker // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[BB] Clase Zombalai", "Basebuilder v6.9", "Tirant + DanTe's update") // Register all classes bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags) bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags) bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags) bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags) g_zclass_tanker = bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags) bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags) bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags) } #if defined TANK_ARMOR public plugin_init() { RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) } public ham_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return ; if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker) { give_item(id, "item_assaultsuit"); cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM); } } #endif
  4. LondoN eXtream

    DESCRIERE Acest plugin prezintă jucătorilor regulile serverului în varianta motd. DESCĂRCARE #include <amxmodx> #pragma semicolon 1 #define PLUGIN "Plugin nou" #define VERSION "1.0" #define TASK_TIME 15.0 new const MENU_NAME[ ] = "\y Cunosti regulamentul serverului \r?"; new const KICK_REASON[ ] = "Ai face bine sa citesti regulile , altfel nu ai ce cauta pe server !"; new const MOTD_FILE[ ] = "addons/amxmodx/configs/reguli.txt"; public plugin_init( ) register_plugin( PLUGIN, VERSION, "Askhanar" ); public client_connect( id ) { if( is_user_bot( id ) || is_user_hltv( id ) ) return 1; set_task( TASK_TIME, "AdvertizePlayer", id + 112233 ); return 0; } public client_disconnect( id ) { if( is_user_bot( id ) || is_user_hltv( id ) ) return 1; remove_task( id + 112233 ); return 0; } public AdvertizePlayer( id ) { id -= 112233; if( !is_user_connected( id ) ) return 1; ShowAdvertizeMenu( id , 0 ); return 0; } public ShowAdvertizeMenu( id, page ) { new menu = menu_create( MENU_NAME, "ShowAdvertizeMenuHandler" ); menu_additem( menu, "Nu , nu cunosc regulile", "1", 0 ); menu_additem( menu, "Da , cunosc deja regulile", "2", 0 ); menu_additem( menu, "Nu vreau sa le citesc", "3", 0 ); menu_setprop( menu, MPROP_EXITNAME, "" ); menu_display( id, menu, page ); } public ShowAdvertizeMenuHandler( id, menu, item ) { if( item == MENU_EXIT ) { ShowAdvertizeMenu( id, 0 ); return 1; } new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback ); new key = str_to_num( data ); switch( key ) { case 1: show_motd( id, MOTD_FILE ); case 2: return 1; case 3: server_cmd( "kick #%i ^"%s^"", get_user_userid( id ), KICK_REASON ); } return 0; }
  5. LondoN eXtream

    DESCRIERE Acest plugin ajută adminii să poată prinde codații mai ușor făcând banarea lor mult mai ușoară. DESCĂRCARE http://ceesty.com/wJiziO
  6. LondoN eXtream

    DESCRIERE Cu acest plugin puteți adăuga boti pe serverul dumneavoastră. Comanda este amx_addfake număr de boți și amx_removefake număr de boți. Numele boților se poate modifica în configs/botnames.txt DESCĂRCARE http://ceesty.com/wJilMm
  7. LondoN eXtream

    DESCRIERE Acest plugin blochează folosirea he-ului pentru x secunde de la începutul rundei. DESCĂRCARE http://ceesty.com/wJilDc
  8. LondoN eXtream

    ROUND END MUSIC Acest plugin porneste niste sunete random la fiecare sfarsit de runda. Sunetele trebuie adaugate in configs/REMusic.ini DESCARCARE http://ceesty.com/wJtpvf
  9. LondoN eXtream

    COD: MysteryBox Este o idee preluata din Call Of Duty. Este o cutie ce primeste spawn si din ea cad diverse bonusuri. Contine cvar-uri precum: mybox_enabled 1 - Cutia este activata/dezactivata mybox_flags acd - Flagurile cutiei. mybox_quantity_spawn_onroundstart 2 - Cate cutii sa creeze pluginul la inceputul rundei mybox_loop_spawntime - 240 - Din cate in cate minute sa creeze o cutie mybox_teddybear_chances 50 - Sansele de a arata bonusul. DOWNLOAD http://ceesty.com/wJtoSU
  10. LondoN eXtream

    Impulse Grenade Acest plugin inlocuieste grenada smoke cu o grenada care creeaza o explozie asemanatoare ca in jocul Fortnite. Jucatorii ce vor fi in raza de actiune a acestei grenazi vor fi aruncati inapoi odata cu explozia. Detine cateva cvar-uri precum: impulsegrenade_on - Activeaza / dezactiveaza grenada impulsegrenade_self_impulse - Self Impulse on/of impulsegrenade_multiplier - cat sa multiplice distanta la care este aruncat. impulsegrenade_radius - Cat de mare sa fie raza de actiune a grenazii. impulsegrenade_ffa - Poti sa impingi cu explozia si coechipierii. impulsegrenade_killmoney - Cati bani sa primeasca pentru un kill cu aceasta grenada impulsegrenade_killinfo - Afiseaza cand cineva omoara cu aceasta grenada. DESCARCARE http://ceesty.com/wJtu35
  11. LondoN eXtream

    DESCRIERE Acest plugin salveaza intr-un fisier de tip text orice comanda aplicata de jucator in consola acestuia. DOWNLOAD http://gestyy.com/wJehlI
  12. LondoN eXtream

    DESCRIERE Cu acest plugin, ultimii 2 jucatori pot alege sa se dueleze tastand in chat comanda /duel /duel - cere duel unui jucator /offduel - dezactiveaza/incheie duelul /giveup - seteaza pe online/ofline daca vrei sa te duelezi sau nu. DOWNLOAD http://gestyy.com/wJeg8y
  13. LondoN eXtream

    Chat Manager DESCRIERE Cu acest plugin puteti avea control full asupra chat-ului din CS 1.6, adaugat prefixe pentru jucatori, prefixe specifile, puteti modifica culorile chat-ului dupa buna voastra preferinta. In acest plugin o sa gasiti 2 pluginuri: - Pluginul de baza pentru chat - Un plugin aditional ce contine comanda /cm pentru a putea activa / dezactiva singur prefixul pentru chat Principala comanda este cm_reload care reincarca prefixele. Setarile principale se gasesc in configs/ChatManager.ini Prefixele se pot adauga pe nume, flag, ip, steamID, DESCARCARE Pentru a descarca acest plugin accesati: http://gestyy.com/wJegbv
  14. LondoN eXtream

    Prenumele tau » Alex Vârsta » 16 Locația » Roman Ocupație » Elev Pasiunile tale » Fitness Nick Gaming » LondoN eXtream Jocuri preferate » CS/CSGO/GTA Descriere personala » - De unde ai auzit de RYZEN.RO? » Eden Acordă o notă comunității » 10 Date de contact (facebook, instagram, etc..) » LondoN eXtream pe steam Alte detalii despre tine » -
  15. LondoN eXtream

    Counter Strike 1.6 ramane cel mai jucat joc shooter dar si cel mai frumos. Nu are el cea mai tare grafica dar are un lucru pe care jocurile din ziua de azi nu le au, are FARMEC. Acest joc a ramas minunat si astazi chiar daca l-am jucat acum 10 ani. Acest joc se poate juca oricand cu prietenii pe orice calculator sau laptop. Nu necesita placa video performanta iar descarcarea dureaza maxim 5 minute. Gasiti servere din toate modurile pe care va puteti juca non-stop. Daca doriti sa va duelati 1vs1 cu un prieten va recomandam harta fy_snow. Descarca prin torrent a acestui joc este usoara si rapida. Daca aveti viteza buna de internet il veti descarca in 1-2 minute. Va recomand acest kit pentru ca este cel clasic/original. Comenzile le puteti accesa prin tasta H. Va urez spor la fraguri! DOWNLOAD: http://festyy.com/wH4VPn
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